World of Warcraft News and Raiding Strategies (2024)

Greetings, dungeoneers!

This week’s Beta update includes major changes to the Mythic Keystone affix system in The War Within, based on player feedback. Our primary goal with these updates is to refine the Mythic+ experience to better serve a diverse playerbase.

Previously, we approached Mythic Keystones with a one-size-fits-all approach, which proved challenging in striking the right balance and limited our design space.

In this new build, you will see significant shifts in our design philosophy. We recognize the importance of weekly variety for those progressing through the system. However, for players pushing high keys, this variance has sometimes felt restrictive. We’ve also heard your feedback about wanting affixes with both positive and negative effects, as well as a desire for thematic nods similar to past affixes.

This update to the affix system aims to meet those diverse expectations. We’re maintaining the core goals of our last round of changes, but without the limitations of a one-size-fits-all approach. This flexibility allows us to craft a more tailored experience for each of the different playstyles.

Let’s dive into the revamped affix system!

Affix Update Overview

We’re reducing the total number of mechanical affixes on a keystone for players progressing through the system from two to one.

  • The following affixes are being retired for The War Within:
    • Sanguine
    • Bolstering
    • Raging
    • Bursting
  • We’ve heard feedback that applying bonuses unevenly to players feels exclusionary regardless of overall impact. Affixes that were part of the last Mythic Keystone test will no longer apply to keystones:
    • Reckless
    • Focused
    • Attuned
    • Thorned
  • Our one bucket of active affixes for players progressing through the system offers variety along with positive effects for executing these affixes that apply more evenly.
  • We’re reintroducing thematic elements to affixes by invoking Xal’atath in Mythic Keystones with her own set of affixes.
  • We’re utilizing passive affixes to signpost expected increases in player mastery and commensurate rewards as players progress through the Mythic Keystone system.
  • We’re aiming to eliminate “push weeks” by providing a consistent challenge that focuses solely on the dungeon, for players seeking to advance deeper into the Mythic Keystone system for scores and titles.

New Affixes

Starting at keystone level +2, Xal’atath herself will manifest in dungeons, introducing a rotation of affixes under the banner of “Xal’atath’s Bargain.” These affixes not only seek to empower the dungeon’s denizens, but also grant players the opportunity to harness their effects.

For our first test this week, we will have two Xal’atath’s Bargain affixes available. One affix is an event that players must deal with periodically while the other affix is a passive effect on creatures throughout the dungeon.

  • Xal’atath’s Bargain: Ascendant
    • While in combat, Xal’atath rains down orbs of cosmic energy that attempt to empower nearby enemies, increasing their Haste and Movement speed. If players disrupt these orbs, they claim this effect for themselves.
  • Xal’atath’s Bargain: Frenzied
    • Non-boss enemies become frenzied at 30% health remaining, increasing their Haste by 40%, but increasing their damage taken by 20%.
  • Starting at keystone level +7, a new affix, Challenger’s Peril, directly affects the dungeon timer. This affix emphasizes precise play and strategic execution, placing greater risk on players’ decisions.
    • Challenger’s Peril - Dying subtracts 15 seconds from time remaining rather than 5 seconds.
  • Starting at keystone level +12, a new affix replaces the “Xal’atath’s Bargain” affixes. At this level, Xal’atath revokes her bargains, empowering dungeon creatures with a 20% increase in health and damage.
    • Xal’atath’s Guile - Xal’atath betrays players, revoking her bargains and increasing the health and damage of enemies by 20%.

Fortified and Tyrannical

Fortified and Tyrannical now serve as milestone affixes that alternate between keystone levels +4 and +10 on a weekly rotation. We feel this provides us with clearer points in the system where increases in difficulty and rewards occur. This also affords more distinction between key levels for players progressing through the system and a consistent week-to-week experience for players progressing deeper into the Mythic Keystone system.


Keystone System Summary

Here are examples of what keystones look like under this new model.

  • Keystone levels +2 through +11 have the following affixes:
    • +2 Xal’atath’s Bargain affixes appear on a weekly rotation.
    • +4 Fortified or Tyrannical is active, alternating on a weekly rotation.
    • +7 Challenger’s Peril is active on all keystones.
    • +10 Tyrannical and Fortified are active.
      • The one that was not active at +4 that week becomes active at +10.
  • From keystone level +12 and up, keystones have the following affixes:
    • Fortified
    • Challenger’s Peril
    • Tyrannical
    • Xal’atath’s Guile replaces the weekly Xal’atath’s Bargain affix.

Dungeon Score

We’re evaluating how dungeon scores are granted under this new model.

We believe these changes along with our Heroic and Mythic dungeon changes provide players with ways to engage with dungeons in a setting they prefer. This is a fresh look at Mythic+ and we look forward to your feedback and continuing discussions on these affixes and overall system changes.

We’ll see you in dungeons!

World of Warcraft News and Raiding Strategies (2024)

FAQs

Can you only loot raid bosses once a week? ›

You can kill a boss as many times per week as you like, but only loot it once per difficulty. Anyone can join anyone's instance. Bosses are never locked to you, and you can always go back and kill them later even if you've skipped them by joining a group that had progressed further.

How much money has WoW made? ›

The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time.

How long has WoW been around? ›

World of Warcraft (WoW), massively multiplayer online role-playing game (MMORPG) created by the American company Blizzard Entertainment and released on November 14, 2004.

How many Warcraft games are there? ›

Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.

How do you catch raid boss every time? ›

Here are some tips for catching a Raid Boss:
  1. Use Razz Berries or Golden Razz Berries to increase your chances of catching the Raid Boss.
  2. Hitting an excellent or great throw increases your chance of catching the Pokémon.

Can the weekly raid be farmed? ›

As you say, the weekly featured Raid can be farmed for drops. Spoils are rewarded for opening chests and doing repeat encounters in the newest Raid, and I believe you get a lesser amount on your first clear of each encounter in all other Raids.

Who is the longest playing World of Warcraft player? ›

After playing World of Warcraft continuously for 59 hours 20 minutes – almost two and a half days – Barnabás Vujity-Zsolnay from Hungary has broken the record for the longest videogame marathon playing an MMORPG (massively multiplayer online role-playing game).

What is the most hours spent on WoW? ›

Most recently, a player who goes by the name of Touchpadwarrior has shared his jaw-dropping journey on Tiktok. He revealed that he had spent an astounding 40,368 hours in WoW, all achieved by using only a touchpad. He has conquered Mythic+ dungeons and raids. And as if it's not enough, he also engages in PvP battles.

How long does the average WoW player play? ›

Figure 5 shows the results for the number of hours spent playing WoW per week. Using the values 2.0, 7.5, 13.0, 18.0, 25.5, 35.5, and 45.5 as midpoints for each interval, the average participant played approximately 24.5 hours each week, with little discrepancy between the two years (Mann-Whitney U=0.558, p=. 577). ...

What is the next WoW expansion in 2024? ›

World of Warcraft Prepares for 2024s War Within Expansion with Road Map. Blizzard has released a 2024 roadmap for World of Warcraft leading up to the release of the War Within expansion. The road map includes 4 more updates for World of Warcraft: Dragonflight until the release of the new War Within expansion.

Will Warcraft 2 happen? ›

There is no official confirmation about "Warcraft 2".

What planet is World of Warcraft set on? ›

World of Warcraft, or WoW, is set in a fictional universe, its primary setting being the planet of Azeroth.

Can you get raid loot more than once? ›

once for every Character.

Can you only loot world bosses once a week? ›

You can only receive loot from a world boss the first time you kill it per weekly reset. With the exception of Runecarver Memories, loot from world bosses is not guaranteed.

How often can you get loot from raid finder? ›

All loot gained through this method is strictly Bind on Pickup and can not be traded with other players. Bosses may only be looted once per week, though they can be run as often as desired.

References

Top Articles
Latest Posts
Article information

Author: Otha Schamberger

Last Updated:

Views: 5695

Rating: 4.4 / 5 (75 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Otha Schamberger

Birthday: 1999-08-15

Address: Suite 490 606 Hammes Ferry, Carterhaven, IL 62290

Phone: +8557035444877

Job: Forward IT Agent

Hobby: Fishing, Flying, Jewelry making, Digital arts, Sand art, Parkour, tabletop games

Introduction: My name is Otha Schamberger, I am a vast, good, healthy, cheerful, energetic, gorgeous, magnificent person who loves writing and wants to share my knowledge and understanding with you.