Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (2024)

Table of Contents
Map Walkthrough FAQs References

Act 1

Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (1)

A Nautiloid In Hell

The Emerald Grove

Overgrown Ruins Chapel

Sunlit Wetlands / Putrid Bog

The Whispering Depths

Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (9)

Zhentarim Basem*nt

Goblin Camp

Shattered Sanctum

The Underdark

Grymforge

Act 2

Mountain Pass

Rosymorn Monastery

Crèche Y’llek

Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (17)

Shadow-Cursed Lands

Last Light Inn

Reithwin Town

Gauntlet of Shar

Moonrise Towers

Mind Flayer Colony

This area walkthrough will guide you and your party from the crash site of the Nautiloid to the gates of the Emerald Grove. Along the way, we’ll pick up a few companions, and find a key NPC. This guide should help you find everything there is to find in Baldur’s Gate 3’s first open-world area.

Map

1 – Starting Position
2 – Shadowheart
3 – Mangled Fisher (Sy)
4 – Intellect Devourers
5 – Scuffed Rock
6 – Astarion / Scared Boar
7 – Mind Flayer
8 – Dead Goblins
9 – Lae’zel
10 – Goblin Battle
11 – Shovel / Dirt Mound
12 – Abandoned Harper Camp
$ – Treasure Chest

Exits / Waypoints
A – Entrance to Emerald Grove
B – Path to the Forest
W1 – Overgrown Ruins Waypoint
W2 – Roadside Cliffs Waypoint
W3 – Emerald Grove Environs Waypoint

Walkthrough

After escaping the Nautiloid, you’ll awaken on a debris-strewn beach near the wreck of the mind flayer ship. After a brief conversation with yourself, loot the nearby bodies (highlight them to make it easier) and then go interact with Shadowheart. Assuming you rescued her while you were on board the Nautiloid, she should be just a little ways up the beach to the northeast (Image 1, Map 2). Otherwise, she’ll be farther up the beach to the north (Map 2a). Either way, pick the conversation options so you agree to stay together. You’ll want Shadowheart’s help in the combat encounters to come.

As you continue along the beach to the north, you’ll pass by several bodies and containers. Loot them for camping supplies (which you’ll need for long rests), Thieves’ Tools, and a Perfumed Letter (Map 3). If you read the letter, then you’ll learn that Anna and Sy were planning to run away together — only that’s not going to happen now, given that you looted the letter from Sy’s corpse. You won’t ever meet Anna — on the hill mentioned in the letter (Map 12) or anywhere else — so you won’t be able to tell her the bad news.

At the end of the beach, you’ll reach an Ancient Door and an Ancient Sigil Seal — also known as a waypoint or fast travel point — for the Overgrown Ruins (Map W1). The Ancient Door leads to the Overgrown Ruins Chapel, and while you could enter that site now, you’re better off waiting until you have a full party, so instead follow the path that leads southwest, back into the nautiloid wreckage (Image 2).

Once you get far enough into the nautiloid, you’ll enter combat with three intellect devourers (Map 4), so it’s best to start sneaking before you get too close to them. You should be able to get an attack off on one of them with advantage – you’ll also get a free round, as they’ll be surprised. If you aren’t playing a melee character, utilize Shadowheart as your frontline tank when dealing with these foes – on higher difficulties, casting Shield of Faith may be necessary to keep her alive. After cleaning up the lil’ brains, loot all the corpses in the area, plus the chest on the high ground near the mind flayer.

Continue west back out of the ship, loot the nearby crates and the locked trunk (which you can smash open with a main hand attack), and then continue up the path (Image 3). Look to your left (west) and you’ll see a small cove you can jump down to. Get close to the indicated rock (Image 4, Map 5) and – assuming you pass a DC-10 Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (26)Nature check – you’ll notice there are grooves in the mud next to it. This will allow you to move the scuffed rock out of the way, provided you have enough Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (27)Strength. Beneath the rock, you’ll find an ornate chest containing a Harper’s Map, a Harper’s Notebook, and more. Reading the map will cause a “hidden cache” marker to appear on your world map (Map 12). When you eventually go that location, you’ll find a skeleton with a Silver Pendant.

Then get back on the path and continue heading north to find the Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (30)High Elf Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (31)Rogue Astarion (Map 6), one of the game’s companions. He’ll try to convince you that he has an intellect devourer trapped in the bushes nearby, when really it’s a boar. Whether you believe Astarion’s ruse or not, you’ll end up in a scuffle, but regardless of what you say or do, your Illithid tadpoles will connect you, and Astarion will realize that you’re not working for the mind flayers. This will allow you to add him as a companion — and you should do so, especially if you don’t already have a Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (32)Rogue in your squad.

Note: During the scuffle, the scared boar will run away, and you’ll find it to the south (Map 6a). If you interact with the boar there, then it will run away again — and disappear from the game this time — even if you use the Speak with Animals spell. Possibly this is supposed to be the same boar as the exsanguinated boar that you can randomly find in the Forest area, but that other boar will appear even if you kill this one.

With Astarion in tow, head east from where you found him, back into the mind flayer ship. Loot the mind flayer corpse, and then head northwest deeper into the ship, where you’ll find a dying mind flayer – the very one who abducted you, in fact (Map 7). You can interact with the creature for a fun little scene where you’ll try and resist its powers (potentially risking character death), or you can kill it, either through dialogue or by attacking it later, for 35 xp and some minor loot.

Go east from the most-likely-dead mind flayer, towards the goblin corpses (Map 8) and back outside and onto a cobbled path (Image 5). Loot the goblin corpses, and then continue forward a bit and you’ll see an Ancient Sigil Circle with something amiss (Image 6, Map W2).

If you touch the Ancient Sigil Circle, then a hand will reach out of it. This hand belongs to Gale, a Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (35)Human Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (36)Wizard and a potential companion. To save Gale, you’ll have at most two options:

  • All classes get a pair of Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (37)Strength checks at DC-7 and DC-12. If you pass either check, then you’ll pull Gale from the circle.
  • The main spellcasting classes — Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (38)Bard, Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (39)Cleric, Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (40)Druid, Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (41)Sorcerer, Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (42)Warlock, and Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (43)Wizard — also get a DC-7 check based on their primary ability score. If you’re successful with this check, then you’ll save Gale. If you’re unsuccessful, then you’ll still be able to try the Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (44)Strength checks. That means, depending on your main character’s stats and class, you might be better off having Shadowheart interact with the circle.

If you fail all of your available checks, or if you leave Gale to his fate, then he’ll die and disappear from the game. If you save him, then you should invite him into your party, as doing so will make subsequent encounters (combat or otherwise) easier. Recruiting Gale will also trigger the quest The Wizard of Waterdeep.

Note: After saving Gale, if you decide that you don’t trust him, and you kill him, then his corpse will begin emitting a necrotic aura, and a spectral version of Gale will appear and give you a convoluted set of instructions for how to resurrect him. If you follow these instructions correctly, then Gale will come back to life and stop emitting the aura, and he won’t hold it against you that you killed him, which means you’ll still be able to add him as a companion. The spectral Gale encounter will occur the first time Gale dies, here or elsewhere, so if you use Gale as a companion, then you’ll probably see it sooner or later.

You’ll now have the Roadside Cliffs waypoint (Map W2) available to you. From the waypoint, head due southeast to the edge of the cliff, and you’ll see a path you can jump down to reach a chest (Image 7). After looting the chest, head back up to the path. Amusingly, smaller characters can’t make the jump back up, but luckily you can just teleport to the nearby waypoint.

From here you could head towards the Emerald Grove (Map A) and continue the main storyline. However, it’s best to first enter the nearby Overgrown Ruins Chapel, where you can meet Withers. He’s a very useful NPC who revives dead companions, allows you to respec, and offers hireable NPCs. There are a few ways into the chapel, all fairly close by – see the guide below for detailed instructions on all of the ways you can reach Withers.

Overgrown Ruins Chapel Walkthrough

You can now head towards the Emerald Grove, although there’s one more important encounter before you get there! Head north on the path found just east of the Roadside Cliffs waypoint (Map W2), and the path will quickly split. Go straight-ish north and you’ll come across the tieflings Damays and Nymessa, who will have Lae’zel trapped in a cage (Map 9) – you’ll see one of them on the minimap as you reach the point the path splits (Image 8). Walk up to the tieflings to start a conversation, beginning the quest Free Lae’zel.

You’ll have a few options during this encounter. The simplest one is to attempt to pass a Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (46)Deception check, and convince the tieflings to leave. Otherwise, you’ll need to either shoot the bottom of the cage out (Image 9), or convince the tieflings to open up the cage. Siding with Lae’zel at this point (which you’ll have to do if you want her as a companion) means fighting the tieflings – a simple task with Lae’zel in the mix. It will also allow you to complete the quest Free Lae’zel, which will earn you 10 xp.

Note: If you need to shoot Lae’zel down, but you somehow don’t have a ranged weapon, you’ll find a Shortbow on the ground right next to the cage.

That done, you’ll need to head west and then take your first right to continue north. Keep the cliff on your right and you’ll come to a dead end, unlocking the Emerald Grove Environs waypoint (Image 10, Map W3).

From there, head west, and you’ll soon come to a group of warriors led by Aradin asking to be let into the Emerald Grove. They won’t make it inside before a group of goblins arrives, and you’ll get pulled into the battle at the gate (Map 10). Luckily, between the warriors and the gate’s defenders — including the Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (50)Warlock Wyll, whom you’ll be able to add as a companion when you eventually make it into the grove — you’ll have plenty of help, and so the battle shouldn’t be too bad.

The goblin party is being led by a boss named Za’krug. It’ll also have a bugbear, a worg, and assorted others. The safest place for you to fight them is on the hill to the south of the battle. If you dispatch the two goblin trackers there, then the hill’s high ground will give you an advantage over the goblins below, and you’ll be able to pelt them with arrows and spells while the NPCs by the gate take the brunt of the damage. Afterwards when you loot the corpses, you’ll find Gloves of Power on Za’krug’s remains.

Note: If you keep all of the gate’s defenders alive, then Lae’zel will gain the inspiration No One Left Behind.

Before heading into the Emerald Grove (Map A), there are a couple more things you can do in the Wilderness. Go south from where the goblin fight occurred, and then take your first right (Image 11) – just ahead you’ll see a dirt mound and a Shovel (Image 12, Map 11). Pick up the Shovel, and then you’ll be able to interact with the dirt to dig up a chest containing a Trap Disarm Toolkit and some gold.

Next, you can head back north and then west, where you’ll find some rocks and a ladder that you can jump on and climb. They’ll take you up to an abandoned Harper camp (Map 12). This is the site pointed to by the Harper Map you might have found earlier (Map 5). Inside the camp, you’ll discover a skeleton carrying a Silver Pendant. Also, on the western side of the camp, if you pass a DC-10 Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (53)Perception check, then you’ll notice a rocky crevice inhabited by spiders. If you interact with the crevice and pass a DC-15 Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (54)Animal Handling check (only DC-10 for Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (55)Rangers) or a DC-15 Ravaged Beach & Wilderness - Baldur's Gate 3 - EIP Gaming (56)Sleight of Hand check, then you’ll be able to grab a pouch away from the spiders. Inside it, you’ll find a Spider Egg Sac and some gold.

With your explorations complete, you can head back to the entrance of the Emerald Grove and enter via the fairly-well-camouflaged gate – simply get close enough, and the gate will open (Image 13).

Return to Main Menu

The Emerald Grove

Ravaged Beach & Wilderness - Baldur's Gate 3 -  EIP Gaming (2024)

FAQs

How to answer Withers question? ›

Answering Withers' question: What is the worth of a single mortal's life in Baldur's Gate 3?
  1. First response: (Quite the question. What's the reason for it?)
  2. Second response: (So he has spoken'? ...
  3. Third response: (Little spooked by the crawling out of the tomb. ...
  4. Fourth response: (A peaceful undead. ...
  5. Fifth response: (Attack.)
Mar 30, 2024

What is the best outcome of the Emerald Grove? ›

Saving the Emerald Grove is the best course of action as it preserves important vendors, NPCs, and quest-givers for Act 2, while destroying it locks off content and romances.

What happens if you leave Lae Zel to her fate? ›

There are a couple of fates for Lae'zel if you choose. If you completely ignore Lae'zel or persuade the Tieflings to leave but don't free her, she will eventually escape by herself and make her way to the Gith'yanki patrol near the Mountain Pass.

What is the best subclass for Gale? ›

The best subclass for Gale is generally the Evocation subclass. This aligns with his suggested path within the game and takes full advantage of his abilities to cast powerful area-of-effect spells.

Does it matter what you say to withers BG3? ›

Withers Dialogue Options

If you talk to Withers, he'll ask you a set of questions, but none of your responses seem to matter - even if you attack him or ignore him, Withers will always make his way to your camp after unlocking him.

Should I let Astarion bite me? ›

Should you Let Astarion Bite You? Letting Astarion bite you is an easy way to get approval with him. The simple answer is yes, as the only downside is gaining the Bloodless debuff, while Astarion gains the Happy buff and his approval rating of you increases.

Can you have both Minthara and halsin? ›

You can 100% get Both Minthara and Halsin in your party without issue. Walnut stampede! I have both of them on my current playthrough. They occupy the same tent in camp though (maybe because they were intended to be mutually exclusive, idk).

Can I recruit Minthara without killing the Grove? ›

You can, it seems, dispatch the rest of her fellow cultists but leave her alive and she'll turn up in Act 2, when you arrive in Moonrise Towers. You can then free her from the clutches of Ketheric Thorm, aka Evil Beardy J. Jonah Jameson.

Where does Halsin go if you don't save him? ›

If you kill all the goblin leaders and return to the Grove without freeing Halsin, don't fret! Halsin will break out of the prison and kill his captors on his own. Eventually, he will return to the Grove, where you'll be able to speak to him.

Where does Astarion go if you don't recruit him? ›

Simply put, nothing happens if you ignore Astarion. If you walk away from his offer or simply never approach him to begin with, you can always find Astarion in the same spot on the beach, even after you leave for Act 2 without him.

Can you find Astarion on the ship? ›

Where to Find Astarion. Astarion can be found early on in Baldur's Gate 3 similar to the other companions, Shadowheart, Gale, and Lae'zel. Find him southwest of the Roadside Cliffs near the Nautiloid ship wreckage on the beach.

What happens if you don't recruit Gale BG3? ›

What Happens if You Leave Gale? If you decide to leave Gale to his fate, he'll slip back into the portal, as if you failed the two checks, and you'll miss your chance to recruit him here.

What is the best Wizard subclass in Baldur's Gate 3? ›

The best Wizard subclass is the Evocation School, which enhances your cantrips and most of your damage-based spells as you level up. Most of Baldur's Gate 3's heaviest-hitting spells are of the Evocation variety, so it's worth focusing on this school to maximise your Wizard's damage potential.

Should I add a class to Gale BG3? ›

It is best to stick with just the Wizard class for Gale, unless the player wants to delve into multiclassing. The Wizard class is a bit special as it allows Gale to unlock new spells by simply using scrolls and gold, unlike other classes where the player must level up to unlock any kind of spell.

What happens if you don't find withers? ›

However, it isn't necessary to find him and open his sarcophagus in order to have him arrive at camp. If the party doesn't come across Withers in the Dank Crypt, then it's a matter of time until he shows up at camp anyway with an exclamation point over his head to explain the services he offers.

Does withers care if you pickpocket him? ›

You can steal any money you've spent on reclassing or resurrecting from Withers. Whether you fail or succeed the roll to pickpocket doesn't matter; he never reacts to it.

References

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