Bellona
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Solo
Team Averages
Diamond I
Average Tier
Level 180
1,745 SR
2,123
MMR
VS
Team Averages
Diamond II
Average Tier
Level 158
1,557 SR
2,296
MMR
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
7 / 5 / 12
18,230
588
22,217
36,700
34,176
+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
+50
Physical Protection
+250
Health
+20
Hp 5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
ImGoingBerzerk
Apollo
20
3 / 4 / 13
15,958
515
13,876
30,579
11,126
+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed
PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.
+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
+20%
Attack Speed
PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.
Necrofantasian
Fafnir
20
7 / 2 / 21
17,138
553
11,406
35,589
43,211
+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.
+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
+50
Physical Protection
+250
Health
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%.Damageable allied structures within 55 units have their Attack Speed increased by 30%.
Uncoolwhip
Raijin
20
6 / 10 / 12
16,278
525
17,221
27,387
11,354
+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+60
Magical Power
+15
Mp 5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Zenkken
Pele
20
12 / 3 / 12
17,958
579
23,021
34,744
24,304
+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
+40
Physical Power
+20
Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bamidelee
Thor
20
9 / 5 / 7
17,067
551
20,814
29,393
18,547
+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+45
Physical Power
+15
Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
ChavezTheTruth
Sobek
17
1 / 7 / 4
13,729
443
9,255
27,749
40,659
+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
EatmyFarts6969
The Morrigan
20
2 / 9 / 9
14,855
479
24,282
18,386
18,786
+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
+15
Mp 5
PandaPuncher
Hou Yi
20
4 / 8 / 4
15,692
506
19,168
26,980
10,780
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+30
Physical Power
+35
Critical Strike Chance
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
XD001
Nu Wa
20
8 / 6 / 11
17,316
559
51,758
15,378
5,822
+70
Magical Power
+100
Health
+15
Mp 5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+65
Magical Power
+20
Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Player Kills, Deaths, and Assists
105
Kill Participation
59
35
Kills
24
24
Deaths
35
70
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
7
5
12
2.6
L
Bamidelee
Thor
9
5
7
2.5
L
ChavezTheTruth
Sobek
1
7
4
0.43
L
EatmyFarts6969
The Morrigan
2
9
9
0.72
W
ImGoingBerzerk
Apollo
3
4
13
2.38
W
Necrofantasian
Fafnir
7
2
21
8.75
L
PandaPuncher
Hou Yi
4
8
4
0.75
W
Uncoolwhip
Raijin
6
10
12
1.2
L
XD001
Nu Wa
8
6
11
2.25
W
Zenkken
Pele
12
3
12
6
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
87,741
Damage
125,277
164,999
Taken
117,886
124,171
Mitigated
94,594
41,467
Healing
29,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
22,217
5,875
9,253
36,700
34,176
1,986
19,569
16,768
6,277
148,684
L
Bamidelee
Thor
20,814
3,913
9,373
29,393
18,547
7,022
22,289
176,053
L
ChavezTheTruth
Sobek
9,255
752
5,508
27,749
40,659
569
8,308
19,205
31,182
815
L
EatmyFarts6969
The Morrigan
24,282
3,540
2,495
18,386
18,786
4,162
13,175
83,727
21,233
W
ImGoingBerzerk
Apollo
13,876
7,894
11,094
30,579
11,126
510
12,041
18,171
176,892
W
Necrofantasian
Fafnir
11,406
3,412
3,754
11,854
35,589
43,211
482
16,687
18,402
47,276
178
L
PandaPuncher
Hou Yi
19,168
10,052
10,098
26,980
10,780
3,000
5,402
21,578
140,227
W
Uncoolwhip
Raijin
17,221
1,341
830
27,387
11,354
567
14,510
12,179
152,870
L
XD001
Nu Wa
51,758
4,187
1,590
15,378
5,822
1,616
6,013
9,317
164,764
1,873
W
Zenkken
Pele
23,021
4,810
4,682
34,744
24,304
584
12,650
21,532
209,792
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
85,562
Gold Earned
78,659
892
Minions Killed
800
Camps Cleared
3,319,578
Distance Traveled
2,968,969
71
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
18,230
588
213
7
624,112
9
L
17,067
551
203
7
657,973
10
L
13,729
443
38
1
601,165
10
L
14,855
479
148
5
530,023
8
W
15,958
515
222
7
677,991
8
W
17,138
553
31
1
695,799
40
L
15,692
506
204
7
537,932
6
W
16,278
525
209
7
571,885
3
L
17,316
559
207
7
641,876
W
17,958
579
217
7
749,791
11