Shaikura Karkungi
I just started with my first lvl 1 agent. And he sends me into low sec. space sometimes. Are they safe to do for a newbie in a frigate ? I was surprised that i was sent there from my first agent. Keeps you on your toes though.
Gericault m0id
Low sec is definitely safer than 0.0 because sentry guns at stargates and stations will fire on criminals (i.e. the guy that will be shooting you ). Note that sentry guns won't save you in asteroid belts, moons, safes etc.
Having said that, pirates are fairly good at tanking sentrys and you should fear anything flashing red once you get into low sec. A good pirate won't have any problems destroying a frig in a gate camp. Some pirates will snipe you in the 15km between warp and jump, and they're often out of range of sentry guns.
There are some tools you can use to minimize risk when traveling through low sec.
- Instajumps.
- Look at map for ship/pods destroyed in the last hour, it should give you an idea if there's a gate camp in your route (set route first ).
- Always check local, and if you see a lot of baddies warp to a safe spot.
- If the mission doesn't require you to kill anyone, e.g. you want to transport a report to somewhere you might want to get a shuttle. It's probably faster than your beginner frig and it's got (almost) insta-align/warp. So it's easier to get away if you find yourself in trouble.
- WCS, nanofibers, mwd etc. when you've got skills.
Good luck!
Another option is to go for another agent
/m0id.
F'nog
Actually, 0.0 is far safer than low sec, as there are fewer people there, and chances are you're so paranoid while flying that you'll assume anyone in the system with you is out to get you. In low sec, your paranoia level mistakenly decreases thanks to the sentries, so it's much easier to get killed there.
What quality is your agent, and what level system is he in? The higher the quality, which you can up by raising your standing with him, the shorter the missions (travel-wise). Also, the higher the sec, the less likely they are to send you to dangerous space, unless it's directly next door.
Originally by: Idio T
Only two types of people I hate in this game: People who discriminate against other races, and the French.
Shaikura Karkungi
Originally by: F'nogActually, 0.0 is far safer than low sec, as there are fewer people there, and chances are you're so paranoid while flying that you'll assume anyone in the system with you is out to get you. In low sec, your paranoia level mistakenly decreases thanks to the sentries, so it's much easier to get killed there.What quality is your agent, and what level system is he in? The higher the quality, which you can up by raising your standing with him, the shorter the missions (travel-wise). Also, the higher the sec, the less likely they are to send you to dangerous space, unless it's directly next door.
I'm in 0.7 space and the agent is lvl 1 quailty 19. Some missions can be 6 jumps away. The low sec. missions can be 2 or 3 jumps away.
F'nog
Then there's not too much you can do, other than relocate to an agent who is not near any lowsec zones. Also, check the Effective Quality of the agent, which takes into account your standing and skills. As this goes higher, your mission distance will decrease. For L1 agents, though, this may not be very noticeable.
Originally by: Idio T
Only two types of people I hate in this game: People who discriminate against other races, and the French.
Jacyro
If you have low sec systems near to your agent's location, you will endup with some low sec runs eventually. I have several low sec systems as close as 2 jumps from me and I get sent there every 5 - 8 missions. I just jump in, do what I need to do and jump out. I always have atleast one warp core stabilizer when I jump in.
FreeHansje
Say Gericault m0id, I read your article on instajumping. I don't get(and yes, I am a newbie), as far as I can tell a Destination is a solar system; how can you bookmark exactly 15 km ast a Solar system? Or do you mean 15 km past your arrival gate? How will that help me cross the 15 km travel to a warpgate?
This would encourage me to travel through low-sec systems, but I only understand half of the terms you use...
Gericault m0id
Originally by: FreeHansjeSay Gericault m0id, I read your article on instajumping. I don't get(and yes, I am a newbie), as far as I can tell a Destination is a solar system; how can you bookmark exactly 15 km ast a Solar system? Or do you mean 15 km past your arrival gate? How will that help me cross the 15 km travel to a warpgate?
This would encourage me to travel through low-sec systems, but I only understand half of the terms you use...
Hi there,
the article wasn't written by me and by now it's probably a bit dated. But I found it useful when I first started making insta jumps.
Essentially, if you wanna make a BM to a station these days you just put yourself somewhere in the middle of it and press 'make book mark'.
If you want to make stargate-stargate bm's between A and B you:
1. Uncloak at gate A.
2. Warp to gate B.
3. Continue towards gate B, pass it by approx 13km and make BM (BM is only created when you press the last button).
4. Do the same on the way back to A.
So yes, you need to make the book mark past the jump gate, but aligned with the gate you're coming from.
This is mostly useful if you're gonna use the route a lot. Otherwise it might be a waste of time and a quick ship would be better.
BM's are available in escrow (but beware of scammers), and most corps will give good BMs to you once you're a full member.
Hope that helps mate.
Max Godsnottlingson
As well as using insta, as described, there is some other things you can do before accepting a mission into a low sec system.
Check your map before you accept the mission and look at the Pod Killed in the last hour, and the last 24 hour filter. If both of these are clear, then it's a pretty safe bet the system is a quiet one which you can enter reletivly safely.
I don't bother checking ships killed, as NPC rats are much tougher and can account for a large number of player ships killed.
Saying that, you can get unlucky occasionally, as I did last week when I was the first ship to jump into a new gatecamp, so care is always needed
SteppinRazor
Edited by: SteppinRazor on 29/09/2005 13:02:17
Edited by: SteppinRazor on 29/09/2005 13:01:02
Originally by: Gericault m0idLow sec is definitely safer than 0.0 because sentry guns at stargates and stations will fire on criminals (i.e. the guy that will be shooting you ).Last day I was on route when passing through a 0.4 system (which have 2 sentry guns alongside each gate), when coming out of the entries gate, I was challenged by two -5.0 pirates flying a Raven and a Tempest. I warped to the exit-gate before they could lock on and thanks to my gate2gate smart-warp-bookmarks, I jumped the gate before they came out of warp (yes they did follow me in warp).. I wonder whether these sentry-guns would have prevent them from blowing me up .. I have no idea what kind of damage these guns can deal out and whether it would do more then sc*****the paint of a Tempest or Raven .. I surely donÆt want to find out .. and will only travel 1.0 to 0.5 systems only.
Fyreleaf
I've found that the best way to make the low-sec runs as a newbie is to buy a shuttle, update my clone, and run it. Like people have suggested, it's pretty simple. I always keep my map filter on 'Pods in 1 hour' mode, and while it won't stop me from being podkill #1, it seems to be fine. If I'm out a few thousand for the shuttle, it's a few rat-kills/salvage back to breaking even. That being said, get in and get out is the best policy.
Gericault m0id
The Raven/Tempest combo would definitely have owned you if you didn't have g2g bm's (or if your ship was fast enough to get to the next jump before they can target you (and in the case of the raven, before the first volley of missiles hit you).
Sentry guns aren't to play with, however. A well tanked BS can stay in sentry fire for quite a long time (check out different experiences on crime/punishment) and if there are several gate campers, like in this case two, the sentries would cycle targets, making the fire even easier to tank for the pirates.
I'm not sure how this works with drones. I've only had to test my tank with sentry firing twice before, forgetting about the PvP timer, and warped back to safe faster than you can say smackablaaang.